Minecraft How To Make A Automatic Tree Farm
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Tree farming is the process of planting a large number of saplings and waiting for them to abound into trees. These trees are and then harvested for wood and more saplings, which can be used to grow another generation of trees. This tin can be repeated indefinitely, yielding a regular supply of logs without the hassle of roofing large areas of terrain, therefore making woods a renewable resource. A secondary do good of tree farming is that information technology allows conservation of the surrounding environment. The utilize of bone meal tin speed up the procedure, or players can but establish the saplings and become do something else while they grow.
For detailed information on the mechanics of tree growth and structure, encounter the article on copse.
Uses [ ]
Tree harvesting is an essential commencement step for any role player in Survival mode. The wooden blocks can exist harvested for woods, without requiring tools, although an axe quickens harvesting. Each forest tin can be crafted into planks and sticks, which are used to arts and crafts tools, like a wooden pickaxe and like wood-derived materials.
Woods can likewise be smelted into charcoal, a functional, easily renewable substitute to coal.
When leaves are harvested, or decay naturally, they accept a chance to drop a sapling of their ain species, which tin can exist planted to grow a new tree. Decomposable oak and dark oak tree leaves also have a 1/200 chance of dropping an apple tree.
Destroying leaves does not require a tool; a sword is negligibly faster than bare hands merely wears out the sword. Using a hoe increases the speed of breaking leaves, with an iron hoe able to mine them instantly. Using shears harvests usable leaf blocks for the player to selection upwardly and later identify elsewhere. Use of fire also destroys leaves speedily, but when used on a tree, burn down also destroys much of the forest. Also, any foliage block unconnected or too far from a block of wood decays naturally over time.
Which blazon of tree is best? [ ]
Because all eight types have different advantages and disadvantages, the all-time tree to choose tin vary with the state of affairs:
Harvesting [ ]
- Oak is plentiful and convenient in compact spaces, making it the best at the beginning of the game. Oak leaves can as well drop apples.
- Birch grows quickly and has the about uniform elevation, and is platonic for automatic farming, making it the best in moderately sized fields.
- Nighttime Oak grows extremely quick, has a larger average yield than oak, and is considerably more compact and safer to harvest than jungle giants. Dark oak leaves can likewise drop apples. Difficult to farm automatically.
- Jungle size and its tendency to spawn branches is ideal for mass-production of raw wood yield per tree, making it the best late game tree if provided plenty of fourth dimension and space. The giant variant is difficult to farm automatically, however the smaller version is considerably easier to automatically subcontract.
- Acacia is ideal for infinite-efficient farming. Too difficult to farm automatically, however the amount of logs per tree well-nigh makes it viable.
- Bandbox is easy to find, just is too tall for convenient harvesting, and is not especially user-friendly to farm. The giant variant is good for time-efficient woods-quantity especially when a screw technique is applied to harvest it. The giant variant is difficult to automate, however, with a fast enough layout information technology is well worth it.
- Huge fungus is only found in the nether and require a nylium block to grow on. They are space-efficient, however. They grow only when bone meal is used. The most nonexistent growth restrictions allow bang-up freedom for automated farming. And much like the giant spruce trees, if you lot accept a fast enough layout it is well worth it.
- Azalea trees can be farmed for azalea and flowering azalea leaves. They also yield oak forest without the gamble of growing a difficult to remove large oak tree. Azalea trees can also be fully automatically farmed without any player input using moss farms.
Wood texture [ ]
Different kinds of trees have different wood textures. If building wooden structures, you may choose a specific type of wood for its texture. Because the efficiency difference among tree types is only slight, appearance often has priority. If edifice or decorating with multiple wood types, having a tree farm for each is likewise useful.
Tree comparisons [ ]
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Farming various types of trees [ ]
Simple farming [ ]
What players need:
- At to the lowest degree iv saplings of any kind
- A breast for storage (optional)
- An axe of any type to speed up the job (optional)
First dig 1 block down. Count 4 blocks to the left and dig 1 block down. 4 blocks left over again, dig one down. Repeat 1 more time. So found a sapling in every pigsty:
Wait a 24-hour interval (or utilise bone meal), then harvest the copse and go the saplings. Place the chest nearby to store the saplings (and axe, if players have i) in in that location. Then, you can extend the grid if you like, as long as all the saplings are the same type. (Mixing types tin can work, but the timing and space requirements become a bit messier.) You tin can add a torch in the center to make the saplings able to grow at night and also ward off some mobs.
Giant tree farming [ ]
Spruce and jungle trees can be planted and grown just like any other tree. Only unless y'all simply need a minor corporeality of wood quickly, this is not useful. Non only are regular jungle trees slightly too large to harvest hands, but the jungle copse drop saplings rarely, and may not even replace the one used to grow them.
However, four saplings can be grown into the respective "giant spruce" and "jungle giant" forms, by planting them in a 2×2 formation:
Aside from the saplings, make certain there are no blocks less than 2 blocks away from the saplings (fifty-fifty torches), at whatever height upward to the future top of the tree torso (up to 32 blocks). A huge tree needs a 2×2 thick trunk to grow. These trees average ~96 wood (i½ stacks), and some can exceed 2 stacks. Os meal can be used on any i of the saplings to make the tree grow more quickly. (Night Oak must exist planted similarly, but they don't grow alpine enough to crave the special harvesting techniques.)
- Especially if breaking the leaves on the spot, this can be well-nigh of a Minecraft day'due south work. Plan ahead—you may want to wait out the night ten or 15 blocks upward atop the body. Every so ofttimes, get back down to the ground to collect fallen wood and saplings—if yous try to exit them until yous've finished, some of the kickoff logs and saplings attain their 5-infinitesimal expiration. The fastest manner to harvest a behemothic tree is with a diamond axe and shears or an fe hoe.
- If y'all're using rock axes, bring a spare, because axes get used up rapidly. With woods axes, bring at to the lowest degree four of them to be rubber. As well for your shears or hoe.
Harvesting trees is a bit harder, since the trees are actually tall. You tin do with a peak-down technique or with a spiral-up technique.
- Elevation downward: get up and cut downwards. Less thinking needed and more efficient for fast (enchanted diamond or netherite) axes.
- Getting up:
- For jungle giants, y'all can use those shears to harvest vines from two or iii sides of the trunk to complete a track to the top, breaking or shearing the upper leaves.
- For giant spruces or if you can't be bothered with the vines, y'all tin just bring a one-half-stack of ladders. If you lot do need ladders, simply haven't got them, you can take a block or few of wood in a column (that is, a groove up the trunk), use those to make some ladders, and run the ladders upwardly the groove, making more ladders every bit needed and as you mine the tree. Yous might need to make a crafting tabular array with the first cake.
- When you lot accomplish the top, discover one block of wood standing higher up the other iii. Chop that to starting time the canopy decaying.
- For jungle giants, information technology's best to stand on the trunk and clear all leaf above your foot level, then use the remaining leaves as a floor to become at branches and the edges of foliage. Go down level by level like this until y'all've got all the branches—scout for knots of foliage that aren't decaying fifty-fifty though they're separated from the trunk.
- For spruce copse, information technology normally suffices to cutting away the foliage from the trunk (as far below your level every bit you can accomplish), to speed decay.
- When you've got all the branches for a jungle giant, or immediately for a giant bandbox, you can but cut your style down the torso.
- Getting up:
- Spiral up: cut a staircase out of the tree. No extra tools needed. Equally fast equally height-down for normal axes.
- Starting time by cut iii bottom blocks (height ane,2,3) out of the right (or left) side the tree. Become within the space you just created, cut upward three higher blocks (top ii,iii,4) on the neighboring part. Go up that cake, plough left (or right), and repeat (height three,four,five) until y'all go far to the top.
- Now make y'all manner down by going downwards four stairs, chopping away what is above yous, and repeat. If yous take see a branch, cut that down kickoff, using the leaves every bit a floor.
- When you are on the ground, just stop up the little stump yous accept left.
If yous want to exist able to intermission your work or are just afraid of heights, y'all can put a cake of water around the dirt blocks where tree sapings sit on. If you are working with spruce trees, increase the depth to two blocks in example leaves grow over them.
Oak tree farming [ ]
Since the player can simply harvest vii blocks above the ground without climbing on something, the most efficient tree farm blueprint limits the height of trees to 9 blocks. This allows 7 blocks of logs as a "trunk" and 2 block of leaves above that. This is accomplished by adding a ceiling at 10th cake above the ground, leaving a space 9 blocks loftier in which trees tin can abound. This allows all of the wood from the trees to be harvested rapidly and with minimal effort. The other option is to grab what you can from the basis and use a flint and steel to fire what you can't reach.
Information technology should be noted that leaving 9 blocks of space for copse to grow does not guarantee that all trees grow to this height. Copse abound with trunks 4-vii blocks in height, but not higher. Some may as well grow branches despite the summit limitation.
This height consequence tin likewise be avoided by planting a sapling on the bottom of a ii-block-deep hole. This ensures that the height layer of the tree remains reachable, and has the added benefit of preventing mobs from hiding in the shadow of the tree and surviving daylight. It likewise prevents growth of the smallest size, whose leaves would be blocked past the hole.
Note that oaks tin grow through certain blocks: Pocket-size oaks tin can supersede many blocks (fences, glass (but not glass panes), paintings, stairs, pistons, torches, buttons, ladders and doors), while the co-operative wood of large oaks can grow through even solid blocks (including boulder).
Considering trees grow underground with a nearby calorie-free source, and also abound when in direct or diagonal contact with other copse, quite compact arrangements can exist used for efficient apply of space.
Underground saplings rely on torch calorie-free to abound. Diverse patterns of saplings and torches can be used to achieve varying degrees of infinite efficiency. Since saplings only crave light level ix to grow, a single torch starting at light level 14 can sufficiently light 60 saplings. Notwithstanding, this torch-efficient model comes at the toll of stability. Trees can grow and cake the torch calorie-free to other saplings. Hole-and-corner tree farms should stay clear of magma blocks because a bug relating to the South/East rule may allow magma affect any leaf/wood blocks occupying the same corner [ verify ].
Space-efficient farming [ ]
It is also possible to abound trees to maximize wood for the territory. Yet, because the canopies overlap, you harvest fewer saplings. Oak, birch, jungle, and acacia trees ignore logs of their own kind when calculating when to abound. However, spruce trees still require two blocks between other trees.
The most space-efficient way to prevent grown copse from blocking calorie-free to other saplings is to have every sapling directly side by side to a torch (not diagonal). This strategy yields a basic space efficiency of 80% since the design is made upwardly of units of ane torch + four saplings. The plus-sign shaped units can be arranged to completely fill an area.
It is recommended that the perimeter walkway and all blocks with a torch underneath exist a different cloth, such every bit asphalt. This allows for quick visual identification during re-planting, of which blocks get saplings and which get torches that may take been inadvertently knocked out during harvest. Information technology is recommended to do the aforementioned for torches on the wall, every bit these may get knocked off by growing trees. If you dig down two blocks instead, and place the torches under glass blocks, the trees still receive the proper calorie-free level, and yous are far less likely to inadvertently break your light construction during harvesting or replanting.
A 11 by 7 subcontract, utilizing 61 Saplings and 22 torches, with a perimeter walkway.
This design takes business relationship for the fact that all saplings adjacent to the walkway are supplied by light from the torches on the walkway. Thus the farm yields an efficiency of 84%.
Note when the tree farm is cutting down, the amount of returned saplings per tree is much lower than cutting trees in a forest, as the canopy is shared by many copse. Using an fe Hoe with Fortune III to break the leaves volition, on boilerplate, will drop plenty saplings to replant the farm.
Farming spruce and birch [ ]
Unlike oak trees, spruce and birch trees never grow to a branched tree. This makes them easier to harvest, merely to farm Birch and Spruce trees efficiently, more space is required. Birches tin be planted side by side to other birches with 2 blocks of space between them since the birch leaves can overlap with other birch leaves. This same spacing holds true for spruces. However, when planting the different types of trees together, birch and spruce trees demand iv blocks of space in between the saplings (the tree does not grow if leaves of a different tree are obstructing its path). Both birch and bandbox trees require 9 blocks of vertical space above the sapling to abound regularly (x is more efficient for growth). Both spruce and birch abound with less infinite, but not as regularly. Like other saplings, they must receive low-cal level 8 or amend to grow.
i 2 3 4 5 half-dozen 7 8 9 ten 11 12 13 14 ane 2 3 4 5 6
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A tree farm simply after planting.
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A partially grown tree farm.
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A large tree subcontract with a roof.
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A closely planted tree subcontract.
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A recently burnt tree farm.
Farming acacia [ ]
Acacia copse require six blocks of space from the sapling to the ceiling, if there is any, and at least 2 empty blocks to each wall. So the minimum infinite that an acacia tree requires to grow is an empty rectangular cuboid over the sapling of 6(height) × 5(wide) × v(long) blocks.
Farming small jungle copse [ ]
Using the same spacing equally a birch farm, one can grow individual jungle tree saplings equally pocket-sized jungle trees. Without fortune enchantments, a single tree would not produce enough saplings to replace itself. A iii×3 filigree of trees growing will usually produce enough saplings to supersede itself in the long term, and occasionally produces 1-2 backlog saplings. After 6-seven real life hours of hovering over the subcontract, cut down, and replacing trees every bit they grow, a turn a profit of virtually 10-20 saplings can be accumulated this fashion. A starting supply of 9 planted saplings and xviii back stock for the eventual stretch of losses is necessary to go along the initial tree filigree planted at all times. After enough iterations, the ultimate result is a turn a profit in jungle saplings.
Farming huge fungi [ ]
- Nylium Platform
Huge fungi require Bone Meal, Nylium and Fungi to farm. Y'all tin brand a platform of nylium, apply bonemeal until it generates fungi, so quickly grow the fungi and pause the bottom stem to preclude the nylium from decaying. Cutting down the fungus, and break the vegetation and under wart blocks that generate and compost them, forth with all the non-fungus vegetation that generates with using the bone meal on the nylium. With luck, y'all can go enough bone meal to do information technology all over once more. Yous can e'er subcontract some other vegetation to produce plenty bone meal to make sure you do non run out.
- Nether exploration
Collecting huge fungi blocks in their own biomes is a great way to collect a sufficient amount of woods and decorative blocks early game.
The fastest way to utilize this method is to make an efficiency 5 netherite axe and hoe, then travel to the nether and wing around using an elytra until you come up beyond a warped or scarlet forest. If it's a red woods, exist certain to bring warped fungus to repel hoglins (must be planted, with an expanse of effect of fifteen blocks).
Later planting a fungus, build a 3x3 platform of gold blocks with a beacon on acme for the haste i result. Fly upward from the beacon base and destroy the netherrack obstructing the beacon beam. The haste i issue reduces the mining time per stem cake by 2gt.
This also helps when mining wart blocks and shroomlights, every bit when combined with an efficiency 3 netherite or diamond hoe, you can mine each block in 1gt. Setting upwardly and removing a 1 layer beacon in the nether takes on average 600gt, so this buoy method is effective only if you are mining more than 300 stalk blocks, or if it is necessary for instant mining more 38 blocks.
Once the buoy is ready, you can begin harvesting trees. Huge Fungi normally generate together in clumps, so information technology's best to climb to the height using twisting vines, so mine from the tiptop downwards. Be sure to use a hoe to mine the leaf blocks (wart blocks and shroomlights), and your axe to harvest the stems.
To marginally increment speed, carry with y'all a few shulker boxes of unbreaking three, efficiency 5, gold axes to reduce the mining speed by 1gt per stalk block.
- Greenhouse
Identify 2 nylium in a 3x3 grid blueprint with 6 blocks in between each one. Then construct a water stream platform beneath it. Accept the h2o stream funnel the items into a chest storage, continued by a hopper. To use the transmission farm, identify down a fungus on each nylium cake, then grow the fungi using os meal. Now climb to the summit using ladders, a bubble column, scaffolding or vines, and mine out the huge fungi from the peak down. After harvesting the huge fungi, collect any items that didn't drop into the water stream below.
- Semi-automated
Semi-automatic harvesting is when everything in a farm is self-sufficient except for the input.
In the case of semi-automatic huge fungi farms, this would be the placement of fungi plants and oftentimes, but not ever, supplying it with bone meal.
The positives of a semi-automatic design, is that they're fast, cheap to construct, lag friendly on small scales, and produces every block from the tree (wart blocks, shroomlights and weeping vines included).
iii+ in 1 [ ]
You tin much more than hands collect all the logs if you farm multiple copse in a special shape.
- It does not matter if the birch trees are replaced past spruce or vice-versa.
- To collect it in this mode merely do as below:
- Chop all or virtually of the birch or spruce trees down to a stump and jump on each and every stump to collect the height logs.
- Cutting a two-loftier notch into one of the oaks, one block above where y'all currently are, and bound upward into it.
- At present you can either jump i college into the jungle or another oak's body after collecting all the logs overhead.
- Proceed pace 3 until you lot accept harvested all the upper logs.
- Get rid of the stumps or "pillars" y'all stood on.
- Repeat all steps to content.
EthosLab's tree farm [ ]
In EthosLab's LP episode 51, Etho has a tree farm with 24 trees growing side by side in a 7x7 square. The tree/clay function looks like:
The farm should be put higher up a flowing source of h2o to automobile-collect the drops. In Etho's version, the subcontract is put in the eye of a 13x13 square, and on each corner of the square is a water block. This takes all drops from the leaves to the center indicate of the setup, where you can identify a hopper.
After setting upwardly the farm, simply put a sapling (oak, birch, or spruce) on every dirt block. If you desire to plant 25 copse, you lot tin put a dirt cake in the expressionless heart.
Automatic tree farms [ ]
Although somewhat complex to build (as opposed to planting saplings and simply waiting or applying os meal so manually chopping them down), these automated tree farms allow you to harvest wood at a much faster rate past automating the gathering and cake breaking portions of tree farming.
Auto abound, manual harvest designs [ ]
Focusing only on the growth portion of the farm, these designs permit you to quickly grow hundreds of copse by pressing down a mouse push then ignoring it. A dispenser with os meal automatically forces the tree to grow, and a cavalcade of pistons pushs the trunk into a collection area where information technology is stacked in a big cake for you to subsequently 'mine'. The more complex designs also include foliage breaking, meaning that you stop up with a net positive on the saplings and in the case of oak copse get apples without having to exercise much of anything.
After a few minutes you then go over to the storage expanse and mine out all the wood blocks in much the same way as you would cave-mine; pregnant that you lot do not accept to waste product fourth dimension by moving from one tree to the other.
Minecraft for Dummies design [ ]
Smallest car tree farm pattern (no sapling collection, oak only)
Frilioth's blueprint [ ]
Automobile tree farm design (breaks all leaves, for oak trees only)
Mumbo Jumbo's blueprint [ ]
Auto tree farm design (breaks all leaves, can use any tree type except spruce and nighttime oak)
1.14 TNT farms [ ]
As of update 1.xiv, it'south possible to make a TNT based tree subcontract, or TNTree, with 100% drop rate for saplings, apples, sticks and logs.
AFK tree farm designs [ ]
Several mobs in the game can suspension blocks, and almost of them have been used for wood farming. An overly complex blueprint featuring creepers was made, but the insane size of it makes amalgam it anywhere uncommonly difficult. A dissimilar design that uses ghasts is also available and much simpler to make, nonetheless when ghasts break blocks they destroy (without dropping) most of them, making tree farming with the ghast extremely inefficient.
The wither makes it possible to auto-pause blocks past using the wither's ability to pause any blocks within a 3×3×4 area (4x6x4 on boulder edition) of it ane second after it has been damaged. The wither can be trapped in bedrock in whatever of the dimensions. Considering of the larger breaking area on Bedrock Edition, you tin grow oak, birch, jungle, acacia, bandbox, and even nighttime oak (by using boats to shift the breaking expanse) inside the breaking surface area of the wither.
A newer method of caging in the wither has also been found that enables a tree subcontract to be build anywhere while at the same time using the wither to break the woods blocks. Although potentially more dangerous than encasing the Wither in bedrock (as in the above design), this cage has been found to be completely reliable every bit long every bit it is congenital correctly. It works by distracting each head with mobs without them being able to damage those mobs.
AFK-able universal tree farms [ ]
These tree farms work with all tree types except for dark oak. The but reason it does not work with dark oak is because they have a 2x2 cake trunk. The section below covers those.
Automatic dark oak tree farms [ ]
These are nearly non-real because dark oak trees grow with a 2×2 trunk and have extremely specific growth restrictions.
Cocky-sustaining huge fungus subcontract [ ]
Fungi can be generated from using bone repast on nylium. The bone meal tin be generated by composting the Wart Blocks from a grown Huge Fungus. Combine this with a flying machine and a TNT duplicator for breaking the blocks and add together some sorting mechanisms, a cocky-sustaining farm is made.
Since nylium decays when an opaque block (similar tree stem) is above it, information technology is recommended that players stay away from the farm so that random ticks don't land on the nylium blocks. A smaller-scale version for logs only (without the TNT and composting) is shown to the right.
AFK-able huge fungus farm [ ]
Apart from existence placed on it'due south corresponding nylium block, fungi have no growth restrictions thus removing the need for double piston-extender walls. This allows for rapid cycle speeds, and fast rates for minimal build effort. Wart Blocks and Shroomlights tin can exist composted to provide a semi-self-sustaining functionality.
Unproblematic huge fungus subcontract for starter worlds
More advanced huge fungus farm for increased drops and efficiency
ane.13+ stripped log farms [ ]
Players can also create farms that automatically place saplings and suspension logs by either using an automobile clicker or holding f3+t in some versions. In ane.thirteen, logs were inverse to become stripped logs when correct clicked past a thespian holding an axe of any kind. These types of farms won't give you the raw logs you need for building, but tin can requite y'all sufficent forest for crafting mass items.
AFK-able advanced stripped log farm [ ]
Minecraft How To Make A Automatic Tree Farm,
Source: https://minecraft.fandom.com/wiki/Tutorials/Tree_farming
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